Advice for Texturing a Starship

1 min read

Deviation Actions

SpiderTrekfan616's avatar
Published:
2.3K Views
So I'm trying to get the best results out of blender but I'm still a bit of a novice, A few weeks ago I made an ubershader to reduce the load on my CPU* consisting of the following:
Inputs:
  1. Color
  2. Roughness
  3. Specular
  4. Normal
Outputs:
  1. Dielectric
  2. Metallic
  3. Reflection

What I need to know is how I should go about getting the best hull texture results out of This ubershader I made, One issue is I want to be able to see the Bump/Normal texture when the Specular map is applied but I have no clue on how to do it. I'd also like some compositing advice to make the ship feel more realistic. Any Advice provided would be very helpful. Thank you in advance.

*My Laptop has no GPU.
© 2017 - 2024 SpiderTrekfan616
Comments0
Join the community to add your comment. Already a deviant? Log In